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GTG and MPRT specs in monitors - why they lie you about them

  GTG vs. MPRT: What These Monitor Specs Really Mean (and Why They’re Often Misleading) When you shop for a gaming monitor, you’re bombarded with numbers: 1 ms response time , 0.5 ms MPRT , 165 Hz , 240 Hz , 360 Hz . It all sounds impressive — but most of it is marketing smoke and mirrors. Two of the most misunderstood specs are GTG (Gray‑to‑Gray) and MPRT (Moving Picture Response Time) . They both relate to motion clarity, yet they measure completely different things. Understanding the difference helps you avoid buying a monitor based on inflated numbers and instead choose one that actually fits how you use your PC. What Is GTG (Gray‑to‑Gray)? GTG measures how fast a pixel can change from one shade of gray to another . This is a pixel transition time , not a motion clarity measurement. Key points about GTG It measures static pixel transitions. It’s usually measured under ideal conditions with aggressive overdrive. Manufacturers often quote the fastest transition, not the averag...

Rad Gravity - one of my favourite old NES games


The Adventures of Rad Gravity: A Retro Platformer with a Twist


The Adventures of Rad Gravity is a platform game for the Nintendo Entertainment System (NES) developed by Interplay and published by Activision in 1990. The game follows the exploits of Rad Gravity, a futuristic hero who teams up with a sentient computer named Kakos to find and restore eight missing Compuminds, which are biotechnological devices that can communicate across the galaxy. The story seems simple but there is a plot twist near the end!

The game features nine different planets, each with its own unique theme, enemies, and challenges. Some of the planets include Cyberia, a cyberpunk world full of robots and lasers; Sauria, a lush jungle world inhabited by dinosaurs and giant insects; and Turvia, a planet where gravity is reversed and Rad has to walk on the ceiling. Later in game you visit Utopia - cyberpunk planet with robots and enslaved people or return to unprogressable at start Volcania. Most planets have its boss at the end with unique mechanics to defeat. Key is to collect items like weapons to progress story and other planets, like gun shooting up, explosive crystal (grenade weapon), hovering pod, teleporter etc.
The game is notable for its quirky humor, colorful graphics, and innovative gameplay mechanics. The game often breaks the fourth wall and makes fun of common video game tropes, such as having Rad talk to the player or the game itself. The game also experiments with different perspectives and gravity effects, such as having Rad shrink or grow, or having the screen rotate or flip. The game is considered one of the most original and creative NES games of its time, and has gained a cult following among retro gamers.

For hardcore players who finish story there is unique animation and ending sequence on the end. To be honest the story is very good with twist and i would love to see 3D Rad Gravity, which rivals in my opinion Ratchet and Clank and similar games, which were inspired by Rad Gravity. Try it with emulator on phone or better on PC, advised is to use controller, its very hard game even without "lives" system so popular in older days. You can repeat whole stage as many times as you like.

I have original cartridge for NES, which comes with original comic book! Yes there is little comic book showing sketch for story and planets. Really collectable masterpiece.

Try Rad Gravity and see, that modern games arent really hard believe me...


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