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GTG and MPRT specs in monitors - why they lie you about them

  GTG vs. MPRT: What These Monitor Specs Really Mean (and Why They’re Often Misleading) When you shop for a gaming monitor, you’re bombarded with numbers: 1 ms response time , 0.5 ms MPRT , 165 Hz , 240 Hz , 360 Hz . It all sounds impressive — but most of it is marketing smoke and mirrors. Two of the most misunderstood specs are GTG (Gray‑to‑Gray) and MPRT (Moving Picture Response Time) . They both relate to motion clarity, yet they measure completely different things. Understanding the difference helps you avoid buying a monitor based on inflated numbers and instead choose one that actually fits how you use your PC. What Is GTG (Gray‑to‑Gray)? GTG measures how fast a pixel can change from one shade of gray to another . This is a pixel transition time , not a motion clarity measurement. Key points about GTG It measures static pixel transitions. It’s usually measured under ideal conditions with aggressive overdrive. Manufacturers often quote the fastest transition, not the averag...

Urban Champion - 1v1 fighter game


 

Urban Champion is a compact, early NES fighting game first released in Japan on November 14, 1984 and in North America in June 1986; it never became a blockbuster seller but remains a charming, easy-to-pick-up two-player party staple.

Release and context

Urban Champion debuted on the Famicom in November 1984 and reached the NES in North America in June 1986; it was also adapted for arcade VS. hardware and later re-released on various Nintendo digital services. The title is notable as one of Nintendo’s earliest experiments with one-on-one street fighting on home hardware.


Place in Nintendo history

Although primitive by later standards, Urban Champion is often cited as Nintendo’s first 2D fighting game, a simple precursor to more complex fighters that followed on the Famicom and beyond. That historical footnote helps explain why collectors and retro fans still talk about it.

Game mechanics (how it plays)

The rules are intentionally minimal: each fighter has a stamina meter and the goal is to reduce the opponent to zero while avoiding hazards. Matches are short, round-based affairs where punches, kicks, and timed grabs push opponents toward the edge of the street; environmental hazards such as falling flower pots can chip away at health and change momentum. The controls are deliberately simple—few buttons, short combos, and a focus on timing and positioning—so rounds resolve quickly and rematches are natural.



Graphics and presentation

Visually, Urban Champion uses basic 2D pixel art and a side-on street stage. The sprites and backgrounds are sparse but readable: characters are distinct, the street scrolls subtly, and the hazards are clearly telegraphed. The aesthetic is part of the game’s charm—clean, functional visuals that keep the focus on the duel.


Why it’s so playable

Simplicity is the game’s greatest strength. With minimal moves to learn and short rounds, the barrier to entry is tiny: anyone can jump in and have a meaningful match within seconds. That makes it ideal for casual sessions, quick breaks, or as a warm-up before longer gaming sessions. The small rule set also creates a tight competitive loop—timing, spacing, and reading your opponent are rewarded, which keeps matches tense despite the limited move list.

Two-player fun and longevity

Urban Champion shines as a local two-player experience: head-to-head matches are immediate, social, and often hilarious because of the chaotic hazards and edge-of-street knockouts. The game’s brevity encourages repeated rounds, trash-talk, and escalating wagers (play one more round becomes inevitable). Because each match is short, it’s perfect for parties or quick hangouts.

Why play it today

Play Urban Champion for nostalgia, quick competitive bursts, and the pure joy of simple design. It’s not a deep fighter, but its clarity and immediacy make it a fun palate cleanser—a two-minute match that can brighten an evening.

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