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  Investing in HDDs or a NAS is the most cost‑effective way to store large volumes of data today —you get far lower price per TB , easy expandability, and better long‑term archival options than packing everything on SATA SSDs. Storage at a glance (quick comparison) Attribute SATA HDD SATA SSD NAS (multi‑bay) Cost per TB Low; best value Higher; premium per TB Varies; HDD bays lower TCO Performance Moderate sequential High random & boot speed Depends on drives + cache Best for Bulk archives, media libraries OS, apps, scratch disks Shared backups, streaming, redundancy Power / noise Higher; spinning platters Lower; silent Depends on drive count & cooling Sources: . Why price per TB still favors HDDs HDDs remain the cheapest way to buy raw capacity , especially at 4–18 TB sizes used for home and small‑office storage. Recent market analysis shows SSD pricing has been under pressure and even rising in some segments, while HDDs still offer the best dollar‑per‑terabyte for bulk sto...

Urban Champion - 1v1 fighter game


 

Urban Champion is a compact, early NES fighting game first released in Japan on November 14, 1984 and in North America in June 1986; it never became a blockbuster seller but remains a charming, easy-to-pick-up two-player party staple.

Release and context

Urban Champion debuted on the Famicom in November 1984 and reached the NES in North America in June 1986; it was also adapted for arcade VS. hardware and later re-released on various Nintendo digital services. The title is notable as one of Nintendo’s earliest experiments with one-on-one street fighting on home hardware.


Place in Nintendo history

Although primitive by later standards, Urban Champion is often cited as Nintendo’s first 2D fighting game, a simple precursor to more complex fighters that followed on the Famicom and beyond. That historical footnote helps explain why collectors and retro fans still talk about it.

Game mechanics (how it plays)

The rules are intentionally minimal: each fighter has a stamina meter and the goal is to reduce the opponent to zero while avoiding hazards. Matches are short, round-based affairs where punches, kicks, and timed grabs push opponents toward the edge of the street; environmental hazards such as falling flower pots can chip away at health and change momentum. The controls are deliberately simple—few buttons, short combos, and a focus on timing and positioning—so rounds resolve quickly and rematches are natural.



Graphics and presentation

Visually, Urban Champion uses basic 2D pixel art and a side-on street stage. The sprites and backgrounds are sparse but readable: characters are distinct, the street scrolls subtly, and the hazards are clearly telegraphed. The aesthetic is part of the game’s charm—clean, functional visuals that keep the focus on the duel.


Why it’s so playable

Simplicity is the game’s greatest strength. With minimal moves to learn and short rounds, the barrier to entry is tiny: anyone can jump in and have a meaningful match within seconds. That makes it ideal for casual sessions, quick breaks, or as a warm-up before longer gaming sessions. The small rule set also creates a tight competitive loop—timing, spacing, and reading your opponent are rewarded, which keeps matches tense despite the limited move list.

Two-player fun and longevity

Urban Champion shines as a local two-player experience: head-to-head matches are immediate, social, and often hilarious because of the chaotic hazards and edge-of-street knockouts. The game’s brevity encourages repeated rounds, trash-talk, and escalating wagers (play one more round becomes inevitable). Because each match is short, it’s perfect for parties or quick hangouts.

Why play it today

Play Urban Champion for nostalgia, quick competitive bursts, and the pure joy of simple design. It’s not a deep fighter, but its clarity and immediacy make it a fun palate cleanser—a two-minute match that can brighten an evening.

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